📋 Project Overview

We R Football is a first-person football game where players take on the role of both manager and footballer. Unlike traditional football management games, We R Football places the user inside the action, allowing them to experience matches from a first-person perspective, make tactical decisions, and manage team progression throughout the season.

The game combines immersive 3D gameplay with a long-term management sim, allowing players to train, transfer, compete in leagues and improve their squad over time.

Client: Mobile app stores (B2C)

🔧 Tech Stack

  • Unity (client-side 3D gameplay and UI)
  • Node.js (backend services, progression, matchmaking)
  • MongoDB (player data and team state storage)

🔑 Key Features

  • First-Person Match Play
    Play from the perspective of your selected player with real-time control during matches.
  • Football Management Layer
    Handle transfers, training, tactics, and team selection between matches.
  • League Competition & Matchmaking
    Users are matched against other players at their level and work towards being promoted (or demoted) in weekly leagues.
  • Live Event Engine
    Compete in time-limited weekly challenges and scenarios with leaderboard rewards.
  • Persistent Progression
    Train your players, unlock new skills, and manage your club’s growth season over season.
  • Cross-Platform Play
    Designed for browser and mobile deployment.

👨 My Role

  • Lead Unity Developer
    • Led the overall development of the game from concept to release
    • Designed and implemented the client-server architecture using Unity and Node.js
    • Managed a multidisciplinary team of developers and artists
    • Contributed to gameplay design, backend logic, and feature planning
    • Coordinated with publishers and external partners to align development with commercial goals