We R Football
📋 Project Overview
We R Football is a first-person football game where players take on the role of both manager and footballer. Unlike traditional football management games, We R Football places the user inside the action, allowing them to experience matches from a first-person perspective, make tactical decisions, and manage team progression throughout the season.
The game combines immersive 3D gameplay with a long-term management sim, allowing players to train, transfer, compete in leagues and improve their squad over time.
Client: Mobile app stores (B2C)
🔧 Tech Stack
- Unity (client-side 3D gameplay and UI)
- Node.js (backend services, progression, matchmaking)
- MongoDB (player data and team state storage)
🔑 Key Features
- First-Person Match Play
Play from the perspective of your selected player with real-time control during matches. - Football Management Layer
Handle transfers, training, tactics, and team selection between matches. - League Competition & Matchmaking
Users are matched against other players at their level and work towards being promoted (or demoted) in weekly leagues. - Live Event Engine
Compete in time-limited weekly challenges and scenarios with leaderboard rewards. - Persistent Progression
Train your players, unlock new skills, and manage your club’s growth season over season. - Cross-Platform Play
Designed for browser and mobile deployment.
👨 My Role
- Lead Unity Developer
- Led the overall development of the game from concept to release
- Designed and implemented the client-server architecture using Unity and Node.js
- Managed a multidisciplinary team of developers and artists
- Contributed to gameplay design, backend logic, and feature planning
- Coordinated with publishers and external partners to align development with commercial goals