📋 Project Overview

Electric Tentacle is a high-speed arcade dodger set in a pixel-art rendition of retro-futuristic London. Players control a flying tentacle as it escapes government agents, dodges hazards, and collects power-ups to stay airborne and rack up points. The game blends frantic gameplay with a charming visual style and soundtrack.

Built over 6 months, the game launched on both iOS and Android, featuring full leaderboard integration, achievements, and an in-game store offering cosmetic and gameplay enhancements.

Client: Mobile app stores (B2C)

🔧 Tech Stack

  • Unity (C#)
    • Deployed to iOS & Android
  • iOS & Android Integrations
    • iOS Game Center & Google Play Games (achievements, leaderboards)
    • In-App Purchases

🔑 Key Features

  • Arcade-Style Gameplay
    Dodge electric bolts and various enemies as you navigate through strange worlds.
  • Power-Ups & Unlocks
    Collect and activate various boosts and power-ups to aid your journey.
  • In-Game Store
    Purchase cosmetics, consumables, and in-game currency via real-money IAPs.
  • Achievements & Leaderboards
    Integrated with both Game Center and Google Play for social competition.
  • Pixel Art & Retro Soundtrack
    Designed with a nostalgic aesthetic and a catchy original soundtrack.

👨 My Role

  • Unity Developer
    • Developed core gameplay systems supporting the main game loop, including power-up logic, unlock conditions and achievement tracking
    • Implemented the in-game store, handling both virtual item logic and UI integration
    • Added in-app purchases across both iOS and Android platforms for cosmetics, currency, and consumables
    • Integrated Game Center and Google Play Games APIs for achievements and leaderboards
    • Collaborated with the lead developer, artists and the QA team to ensure a smooth release