I AM PLAYR
📋 Project Overview
I AM PLAYR was a groundbreaking football game that combined first-person perspective gameplay with interactive storytelling. Players lived the life of a professional footballer both on and off the pitch—balancing training, career decisions, and media appearances, while experiencing 3D match-day moments through immersive gameplay.
The game featured a rich narrative delivered through filmed live-action scenes, interspersed with interactive choices and football challenges. It was one of the first titles to blur the line between video game and episodic drama.
Client: Facebook Apps (B2C)
🔧 Tech Stack
- Unity (3D match engine)
- Flash / HTML5 (legacy 2D web components)
- Node.js (backend systems and live operations)
- MongoDB (player progression and content state)
- Custom CMS tools for managing story content and player choices
🔑 Key Features
- First-Person Football Gameplay
Experience match-day events from the perspective of your player using a 3D football engine. - Interactive Narrative
Make off-pitch decisions that impact career progression, relationships, and sponsorships. - Live-Action Cutscenes
Professionally filmed scenes integrated seamlessly with gameplay. - Integrated Sponsorships
Real-world brands like Nike, Gillette, and Red Bull were featured in-game. - Progression & Stats
Train, earn skill upgrades, and build your footballer’s legacy season after season.
👨 My Role
- Lead Unity Developer
- Led development on the mobile version of I AM PLAYR, adapting the experience for touch-based platforms.
- On the web version, helped transition the match-day minigame from 2D sprites to a full 3D football experience using Unity.
- This 3D engine was later evolved into a standalone title: We R Football.
- Worked closely with designers, producers, and marketing teams to integrate narrative, gameplay, and sponsorship elements cohesively.